Wednesday, May 6, 2020

Examples Of Physics In Physics - 881 Words

Wherever and whenever possible, our group intends to use Unity engine’s built-in physics. This is because we have determined it to be the easiest way going forward. No member of our group has a heavy physics background, and we are confident that Unity can handle most of the heavy lifting. Details of all the major physics we believe are needed for our game are detailed below. This includes the answer to questions like: how will it be used in our game and do we plan to use Unity to handle its implementation or our own scripts. Collisions (Scott) Collisions and collision detection are a fundamental aspect of any game. In a game like ours, they are absolutely critical. After all, it wouldn’t be fun to shoot at squishy humans with a railgun†¦show more content†¦All we need to do is simply ensure that any object we want affected by gravity has a Rigidbody component attached to it. Then, somewhere in a script we just need to call ‘Physics.gravity = new Vector3(xForce, yForce, zForce);’. Using this, we can change the gravity to whatever we want whenever we want. Friction (Matthew) Friction in our game will mainly come into play with the enemy units. It will vary based on the world we are currently on – such as the ice stage having less ground friction than the flying platform stage. There are a few ways we plan to use friction. One such way being that enemy units on some planets, like the ice world, will have a chance to ‘slip’ which will be like a de-buff that stuns them temporarily and prevents them from moving. In order to account for friction in our game’s worlds, we plan to use Unity’s Physic Material. Unity says that, â€Å"The Physic Material is used to adjust friction and bouncing effects of colliding objects.† From our experience of using these materials from the book’s chapters, we know we can simply create a material and then add it as a component to the ground object/terrain. Once we have done that, modifying friction is as simple as changing the values. Projectiles (Destin) In chapter 5 page 84 of the book Physics for Game Programmers by Grant Palmer, projectile physics is discussed. For our groups tower defense game, we believe implementing the gravity-only model is the best fit for our game. WeShow MoreRelatedThe Physics of Music Essay examples880 Words   |  4 PagesPhysical science is the study of non-living matter which I will be talking about the physics of music, and how pitch and frequency play a role together in science. Physics is known to be the most fundamental science, based on the principle and concepts. It deals with matter, motion, force, and energy, (Shipman-Wilson Higgins, 2013). In this report I will be dealing with pitch, frequency sound and waves which are also dealing with physical science and how they our related. 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